cv
Description of my Curriculum Vitae.
Basics
Full Name | M.Chetitah |
Email Address | mounsif(at)chetitah.com |
Languages | Arabic, French, English, German |
Education
-
2020 - present PhD in Computer Science
University of Würzburg, Bayern, Germany - Evolving a framework for effective serious game design and development.
-
2019 M.Sc. in Image and Sound for Intelligent Systems
Sorbonne Universite, Paris - Perception and modelling of the interaction.
- Machine learning and pattern recognition.
- Advanced image and sound processing.
- Haptic and virtual reality.
- Integrative Project
- Engineering management
- English course TOEIC
-
2017 M.Sc. in Visual Computing
USTHB, Algiers -
Semester 4
- Graduation Project (Data Visualization of the Activities of a University Campus, use case USTHB)
-
Semester 3
- Creative workshop
- Project management
- Image synthesis
- Virtual Reality
- Data visualization
- Mobile operating systems
- Image and video processing
-
Semester 2
- Design and development of video games
- Network programming
- Data analysis
-
Semester 1
- Advanced algorithmic and complexity
- Artificial Intelligence
- Database Architecture
- Networking
- Operating Systems
- Multimedia Communication
- English
- Data mining
- Game theory
-
Semester 4
-
2015 B.Sc. in Computer Science
USTHB, Algiers -
Semester 5
- Networking
- Operating Systems 2
- Compilers
- Object Oriented Programming
- English
- Graph Theory
- Semantic Web and Ontologies
-
Semester 4
- Databases
- Object Oriented Programming
- Language Theory
- Computer Architecture 2
- Operating Systems 1
- English 2
-
Semester 3
- Algorithmic and Data Structures
- Computer Architecture 1
- Information Systems
- Numerical Analysis
- Mathematical Logic
- Probabilities and Statistics
- English
-
Semester 2.
- Physics 2
- Algebra 2
- Calculus 2
- Statistics
- Algorithmic 2
- Functional programming
- Machine Structure
- Web techniques 2
- Communication and expression 2
-
Semester 1.
- History of Sciences
- Physics 1
- Algebra 1
- Algorithmic 1
- Calculus 1
- Web techniques
- Communication and expression 1
-
Semester 5
Experience
-
2024 - Software Engineer
HandyGames Studios GmbH -
member of one of the Scrum teams, implementing game ideas to code, support optimizing performance, port to different platforms, and ensure high game quality. I use the following coding languages and programs.
- C#/C++
- Unity
- Unreal Engine
- Custon Engines
-
member of one of the Scrum teams, implementing game ideas to code, support optimizing performance, port to different platforms, and ensure high game quality. I use the following coding languages and programs.
-
2020 - 2024 Research and Teaching Assistant
University of Würzburg, Germany -
Teacher Assistant
- Asset Development Modeling and Animation
- Game Engine Architecture
-
Supervisor
- 9 B.Sc theses
- 2 M.Sc internships
- 4 B.Sc internships
- 3 projects
-
Teacher Assistant
-
2017-2018 Software Engineer
Geosystem-Consult, Algiers - Geographic Information Systems
- Internal Social Media software
-
2016-2020 Freelance Full Stack Developer
- Mobile app development (Android)
- Web app development (Laravel/Vue)
- AR/VR app development
- Conception and realization
Internships
-
2018-2019 Valeo, Paris
- I designed and developed a machine learning-based application to assess the driver's mental workload through his/her gaze activity (C++, OpenCV, Python, RTmaps).
-
2017 LRIA, USTHB, Algiers
- I developed a campus activity visualization platform, aimed at enhancing and showcasing the activities within a university campus.
-
2016 HCI, JMU, Würzburg
- I actively engaged in a diverse range of workshops encompassing cutting-edge topics such as Virtual Reality, Augmented Reality, Data Visualization, and Cognitive Sciences.
-
2015 LRIA, USTHB, Algiers
- I developed a face detection application utilizing depth images generated by the Kinect v1 (OpenCV/C++).
Events
-
2023 - FDG Conference, Lisbon, Portugal (presentation of paper titled "Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments").
- CoG Conference, Boston, USA (presentation of paper titled "Ontologically Mapping Learning Objectives and Gameplay Goals").
-
2022 - Eduhubdays, Switzerland (animation of a workshop titled "A systematic design path towards effective serious games")
- IVAR , Oran
- The 2022 International Conference on Human-centric Smart environments for Health and well-being (IHSH’2022), Québec, Canada
- German eROSITA Consortium meeting, Bamberg
-
2021 -
2019 - Algeria 2.0, Algiers
- CITI'Oran, Oran
Technical Skills
Programming | C++, C#, Java, Javascript, Python |
Frameworks | VueJs, Laravel |
APIs | REST, GraphQL |
Databases | MySQL, PostreSQL, Neo4j |
Machine Learning | pandas, numpy, matplotlib, scikitlearn |
Tools | CMake, .NET, NodeJs, Pip |
IDEs | Clion, Visual Studio, Qt |
Libraries | OpenCV, Librosa |
Game Engines | Unreal, Unity, Godot |
3D Modeling | Blender, ThreeJs |
Design | Illustrator, ExperienceDesign |
Writing | Latex, Word, Markdown |
CI/CD | Git |
Generative AI | ChatGPT 4.0, Dall-E |
Other Interests
- Hobbies: 3D Modelling, Music, Writing, Biking, Swimming, Gym.