cv

Description of my Curriculum Vitae.

Basics

Full Name M.Chetitah
Email Address mounsif(at)chetitah.com
Languages Arabic, French, English, German

Education

  • 2020 - present
    PhD in Computer Science
    University of Würzburg, Bayern, Germany
    • Evolving a framework for effective serious game design and development.
  • 2019
    M.Sc. in Image and Sound for Intelligent Systems
    Sorbonne Universite, Paris
    • Perception and modelling of the interaction.
    • Machine learning and pattern recognition.
    • Advanced image and sound processing.
    • Haptic and virtual reality.
    • Integrative Project
    • Engineering management
    • English course TOEIC
  • 2017
    M.Sc. in Visual Computing
    USTHB, Algiers
    • Semester 4
      • Graduation Project (Data Visualization of the Activities of a University Campus, use case USTHB)
    • Semester 3
      • Creative workshop
      • Project management
      • Image synthesis
      • Virtual Reality
      • Data visualization
      • Mobile operating systems
      • Image and video processing
    • Semester 2
      • Design and development of video games
      • Network programming
      • Data analysis
    • Semester 1
      • Advanced algorithmic and complexity
      • Artificial Intelligence
      • Database Architecture
      • Networking
      • Operating Systems
      • Multimedia Communication
      • English
      • Data mining
      • Game theory
  • 2015
    B.Sc. in Computer Science
    USTHB, Algiers
    • Semester 5
      • Networking
      • Operating Systems 2
      • Compilers
      • Object Oriented Programming
      • English
      • Graph Theory
      • Semantic Web and Ontologies
    • Semester 4
      • Databases
      • Object Oriented Programming
      • Language Theory
      • Computer Architecture 2
      • Operating Systems 1
      • English 2
    • Semester 3
      • Algorithmic and Data Structures
      • Computer Architecture 1
      • Information Systems
      • Numerical Analysis
      • Mathematical Logic
      • Probabilities and Statistics
      • English
    • Semester 2.
      • Physics 2
      • Algebra 2
      • Calculus 2
      • Statistics
      • Algorithmic 2
      • Functional programming
      • Machine Structure
      • Web techniques 2
      • Communication and expression 2
    • Semester 1.
      • History of Sciences
      • Physics 1
      • Algebra 1
      • Algorithmic 1
      • Calculus 1
      • Web techniques
      • Communication and expression 1

Experience

  • 2024 -
    Software Engineer
    HandyGames Studios GmbH
    • member of one of the Scrum teams, implementing game ideas to code, support optimizing performance, port to different platforms, and ensure high game quality. I use the following coding languages and programs.
      • C#/C++
      • Unity
      • Unreal Engine
      • Custon Engines
  • 2020 - 2024
    Research and Teaching Assistant
    University of Würzburg, Germany
    • Teacher Assistant
      • Asset Development Modeling and Animation
      • Game Engine Architecture
    • Supervisor
      • 9 B.Sc theses
      • 2 M.Sc internships
      • 4 B.Sc internships
      • 3 projects
  • 2017-2018
    Software Engineer
    Geosystem-Consult, Algiers
    • Geographic Information Systems
    • Internal Social Media software
  • 2016-2020
    Freelance Full Stack Developer
    • Mobile app development (Android)
    • Web app development (Laravel/Vue)
    • AR/VR app development
    • Conception and realization

Internships

  • 2018-2019
    Valeo, Paris
    • I designed and developed a machine learning-based application to assess the driver's mental workload through his/her gaze activity (C++, OpenCV, Python, RTmaps).
  • 2017
    LRIA, USTHB, Algiers
  • 2016
    HCI, JMU, Würzburg
    • I actively engaged in a diverse range of workshops encompassing cutting-edge topics such as Virtual Reality, Augmented Reality, Data Visualization, and Cognitive Sciences.
  • 2015
    LRIA, USTHB, Algiers
    • I developed a face detection application utilizing depth images generated by the Kinect v1 (OpenCV/C++).

Events

  • 2023
    • FDG Conference, Lisbon, Portugal (presentation of paper titled "Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments").
    • CoG Conference, Boston, USA (presentation of paper titled "Ontologically Mapping Learning Objectives and Gameplay Goals").
  • 2022
    • Eduhubdays, Switzerland (animation of a workshop titled "A systematic design path towards effective serious games")
    • IVAR , Oran
    • The 2022 International Conference on Human-centric Smart environments for Health and well-being (IHSH’2022), Québec, Canada
    • German eROSITA Consortium meeting, Bamberg
  • 2019
    • Algeria 2.0, Algiers
    • CITI'Oran, Oran

Technical Skills

Programming C++, C#, Java, Javascript, Python
Frameworks VueJs, Laravel
APIs REST, GraphQL
Databases MySQL, PostreSQL, Neo4j
Machine Learning pandas, numpy, matplotlib, scikitlearn
Tools CMake, .NET, NodeJs, Pip
IDEs Clion, Visual Studio, Qt
Libraries OpenCV, Librosa
Game Engines Unreal, Unity, Godot
3D Modeling Blender, ThreeJs
Design Illustrator, ExperienceDesign
Writing Latex, Word, Markdown
CI/CD Git
Generative AI ChatGPT 4.0, Dall-E

Other Interests

  • Hobbies: 3D Modelling, Music, Writing, Biking, Swimming, Gym.